■ Working on large open world Nanite environments with full-geometry foliage workflows and game-ready photogrammetry assets.
■ Enhanced visual quality and storytelling by refining level composition, integrating environmental lore
■ Improved performance by optimising collisions, managing high-poly assets, efficient material instancing and memory-conscious workflows.
■ Created realistic archviz environments and product placements for corporate adverts.
■ Optimized lighting, materials, and render performance to meet real-time and cinematic quality standards.
■ Ported and optimised in-game assets for an upcoming Elder Scrolls Online trailer, ensuring full UE5 compatibility and efficient scene integration.
■ Designed minimalistic, story-driven visuals to teach Chinese characters through narrative-based storyboards.
■ Coordinated with a large international team to meet weekly deadlines, solving various technical, organisational or translational problems.
■ Reviewed and refined storyboards for clarity, pacing, and adherence to art direction and educational objectives.
■ Assisted professional animators in producing televised educational content for Miao Mi, a Mandarin-learning TV show.
■ Developed production-ready skills in Toon Boom Harmony, contributing to rigging and 2D puppet animation workflows under tight studio deadlines.
■ Participated in creative reviews with board of directors, contributing narrative and linguistic insights to improve educational storytelling.
■ Led character concept design for over 50 unique illustrations.
■ Managed long-term design pipelines and ensured visual consistency between concept iterations and client revisions.
■ Collaborated closely with clients and directors to refine composition, colour, and visual style.
■ Completed commission-based work while managing client pipelines, maintaining clear communication and meeting complex creative briefs.
■ Secured larger, long-term projects with multiple clients through reliability, high-quality output, and strong visual storytelling.
■ Got a brief from the client to design 6 fully illustrated, semi-realistic backgrounds for a visual novel (day and night versions).
■ Provided with character designs and a plot, I then fully illustrated the front cover of the novel, followed by 4 illustrated cut-scenes of characters interacting.