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Elise   Illingworth
Elise Illingworth
3D Environment Artist
London, United Kingdom

Skills

Environment DesignEnvironment Modeling2D Animation3D Animation3D ModelingCharacter Design

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Blender
Blender
ZBrushCore
ZBrushCore
Maya
Maya
Photoshop
Photoshop
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Storyboard Pro
Storyboard Pro
TVPaint Animation
TVPaint Animation
Krita
Krita
MediBang Paint
MediBang Paint
Animate
Animate

Reel

Productions

    • Video Game
      Echoes of Extinction
    • Year
      2024
    • Role
      Environment and Level Artist
    • Company
      Burning Rock Studios
    • Commercial / Advertisement
      BPP University Advertisement
    • Year
      2026
    • Role
      Unreal Engine Artist ArchVis
    • Company
      Tungsten Media
    • Commercial / Advertisement
      Russell Hobbs Air Fryers Advert
    • Year
      2025
    • Role
      Unreal Engine Artist ArchVis
    • Company
      Tungsten Media
    • Commercial / Advertisement
      The Elder Scrolls Online Trailer
    • Year
      2025
    • Role
      Porting Assets
    • Company
      Tungsten Media
    • Commercial / Advertisement
      Powersheds TV Advert
    • Year
      2025
    • Role
      Architecture Visualisation for multiple digital backdrops
    • Company
      Tungsten Media
    • TV Production
      MIAO MI
    • Year
      2019
    • Role
      Animation Assistant & Script Reviewer
    • Company
      Celestial Tyger

Experience

  • Environment Artist and Level Designer at Burning Rock Studios
    Remote, GB
    March 2026 - Present

    ■ Working on large open world Nanite environments with full-geometry foliage workflows and game-ready photogrammetry assets.

    ■ Enhanced visual quality and storytelling by refining level composition, integrating environmental lore

    ■ Improved performance by optimising collisions, managing high-poly assets, efficient material instancing and memory-conscious workflows.

  • 3D Unreal Engine Artist (ArchViz & Asset Porting) at Tungsten Media
    Leeds, GB
    September 2024 - June 2025

    ■ Created realistic archviz environments and product placements for corporate adverts.

    ■ Optimized lighting, materials, and render performance to meet real-time and cinematic quality standards.

    ■ Ported and optimised in-game assets for an upcoming Elder Scrolls Online trailer, ensuring full UE5 compatibility and efficient scene integration.

  • Storyboard artist, storyboard proof-reader at Vividise
    Remote, GB
    July 2022 - May 2024

    ■ Designed minimalistic, story-driven visuals to teach Chinese characters through narrative-based storyboards.

    ■ Coordinated with a large international team to meet weekly deadlines, solving various technical, organisational or translational problems.

    ■ Reviewed and refined storyboards for clarity, pacing, and adherence to art direction and educational objectives.

  • Animation Intern at Celestial Tiger Entertainment
    Hong Kong, HK
    July 2019 - August 2019

    ■ Assisted professional animators in producing televised educational content for Miao Mi, a Mandarin-learning TV show.

    ■ Developed production-ready skills in Toon Boom Harmony, contributing to rigging and 2D puppet animation workflows under tight studio deadlines.

    ■ Participated in creative reviews with board of directors, contributing narrative and linguistic insights to improve educational storytelling.

  • Lead Character and Background Artist at Game Quill LLC
    Remote, GB
    July 2022 - September 2022

    ■ Led character concept design for over 50 unique illustrations.

    ■ Managed long-term design pipelines and ensured visual consistency between concept iterations and client revisions.

    ■ Collaborated closely with clients and directors to refine composition, colour, and visual style.

  • Freelance Illustrator & Designer at Fiverr & VGen
    Remote, GB
    December 2020 - September 2024

    ■ Completed commission-based work while managing client pipelines, maintaining clear communication and meeting complex creative briefs.

    ■ Secured larger, long-term projects with multiple clients through reliability, high-quality output, and strong visual storytelling.

  • Environment artist & Illustrator at The Azaleian Matriarch
    Remote, GB
    June 2023 - October 2024

    ■ Got a brief from the client to design 6 fully illustrated, semi-realistic backgrounds for a visual novel (day and night versions).

    ■ Provided with character designs and a plot, I then fully illustrated the front cover of the novel, followed by 4 illustrated cut-scenes of characters interacting.